Cómo jugar
OPERATING PROCEDURE
1. Roll. You stand on a die and roll it: a side face comes up on top. Into an empty cell the die rolls with you. Onto a die next to you, you simply step. Opposite faces make seven: under a 1 lies a 6. 2. Combo. As many dice side by side as their top face has pips: two 2s, three 3s, six 6s. A finished combo leaves. 3. Chain. A combo does not leave at once. While it is leaving, roll one more die with the same face up to it: it leaves with the combo. A leaving die can be walked over. Roll over it, and your die takes its place; if the face matches, it joins the chain. 4. Ones. A 1 makes no combo. Bring a 1 to a leaving combo, and every other 1 on the board leaves. 5. Floor. If the die under you leaves, you are on the floor. From the floor dice are pushed: a pushed die slides one cell and does not turn.
LEVELS. Clear every die off the board. The faces in the corner are the ones to put together. Nothing comes up and there is no clock: the board moves only when a die moves. A step is not a move. From the floor, the only way up is a leaving die. Stars by the number of moves. Z - take a move back. R - start the board again.
PROTOCOL. Dice come up by themselves. A chain multiplies the score. From the floor, climb onto a die that is coming up or leaving, or onto one that cannot be pushed. The board fills up and stays full: the session is over.
Keyboard: arrow keys or WASD. Touch screen: swipe up, down, left or right. Enter - confirm. Esc - pause. SYSTEM - sound, motion, language, on-screen buttons instead of swipes.
Juego ofrecido por Playgama